This 3-hour tutorial introduces the process of rapid location-based game development. Starting with a simple game mechanic, borrowed from a well-known game, we show how easy it is to create a fun, new game that’s playable almost anywhere outside. The goal is to get a GPS game up and running as fast as possible, because iterative playtesting outside is essential to location-based game design.
The theme of this tutorial is “Beg, borrow and steal.”
Tutorial Sections by Hour
Software platform
The mscape platform is a software toolkit for building, playing, and sharing discreet location-based games and rich media experiences for handheld GPS devices. Each “mediascape” can be opened in the editor so that everyone can see how it’s built. The non-commercial beta version of the software is freely available for download and use. And mscapers.com is a community-driven, sharing web site where many examples of games, tours, and other experimental locative media can be downloaded.
Speakers
Patrick Goddi and Josephine Reid are Senior Researchers for HP Labs. Kurt MacDonald is an independent game designer.
Brief Outline
Patrick Goddi is a Senior Researcher at HP Labs in Palo Alto, CA. He is currently co-opting “non-game” environments for game play and developing pervasive game technologies.
Patrick has been developing next generation mobile services platforms at HP labs since 2000, most recently working on platforms for location-based media and pervasive games as part of the mscape team. His current focus is developing network services and network game mechanics for pervasive multiplayer games that utilize a variety of sensors and player contexts.
In past projects Patrick has worked on experimental gaming interaction models and interfaces including HP’s experimental multitouch gaming table: the HP Misto Table.
Kurt MacDonald is an independent experience/game designer as well as an occasional entrepreneur in the San Francisco Bay Area. He is trying to distill the secrets of creating fun, physical games that motivate people into moving outside and exploring new ways to play out there.
Over the past two years, he has worked closely with HP’s mscape project as an interactive design consultant and helped launch the nascent mscapers community this year. He was the lead designer for an interactive GPS tour about Yosemite built with mscape as part of a pilot program to test the format with visitors to the valley. Before all of that, Kurt was inspired to work on mobile media while earning an MFA at USC where he cocreated several experimental GPS projects with other students including: projectCAR: Mobile Confessional, Patholog, Chojo and MobZombies.
Last year, he cofounded a startup website, trackingshot.com, and worked as creative director on the project which had a unique cinematic algorithm for automatically generating music videos from uploaded photos, videos and music.
Ben Clayton works is a researcher for Hewlett-Packard Labs Europe which is based in Bristol, UK. He is part of a group which is looking into a form of location-based services which they call Mediascapes – a digital experience that overlays a virtual world over the physical landscape. Ben’s particular research focus has been to see how the process of authoring mediascape experiences can be simplified so that people from non-technical backgrounds can partake in this exciting new medium. Ben has been involved in a number of public research trials using mediascape technology for tour guides, gaming, entertainment & education.
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