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Adam Simon designs games and other interactive systems that reflect and refract the relationships we have with each other and with our environment. He is currently a masters candidate at NYU’s Interactive Telecommunications Program (ITP), conducting research in game design, pervasive gaming, ubiquitous computing, and social software. His work includes Socialbomb, a real-world reputation game, Sneaker Seed, which exploits urban density to increase data density, and Rumplestiltskin, a gameplay-generated performance.
He has worked as a producer and wireless consultant for area/code, produced original online content in the Digital Media division of CBS, and designing content delivery strategy for marketing firm Conductor. In a previous version, he graduated from UCLA with a BA in theater, followed by a couple of years working in live performance in Los Angeles, including directing independent theater and stage managing for Center Theater Group.
