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Design Fiction

Julian Bleecker (Nokia Design)
Mobile and The Web
Location: Imperial Ballroom
Average rating: ****.
(4.40, 5 ratings)

Design is a kind of authoring practice, crafting material visions of different kinds of possible worlds. Design’s various ways of articulating ideas in material to create social objects and experiences can be seen as a kind of practice close to writing fiction. This is a presentation about the relationship between design, science fiction, and the material elements that help tell visual stories about the future — mostly props and special effects.

The questions here are this:

How does design participate in shaping possible near future worlds?
How does the integration of story telling, technology, art, and design provide opportunities to re-imagine how the world may be in the future?

Photo of Julian Bleecker

Julian Bleecker

Nokia Design

Julian Bleecker is a designer, technologist and researcher at the Design Strategic Projects studio at Nokia Design in Los Angeles and the Near Future Laboratory where he investigates emerging social practices around new networked interaction rituals. He focuses on hands-on prototyping as a way to make new things.

He lectures and leads workshops on the intersections of art, design, technology and the near-future possibilities for new social-technical interaction rituals. He has taught interactive media at Parson’s School of Design and the University of Southern California.

Julian has given talks and exhibited many of his emerging technology projects, designs and concepts in venues such as SIGGRAPH, LIFT, Xerox PARC, O’Reilly Emerging Technology Conference and Where 2.0 Conference on Location-Based Technology, Ubicomp, Ars Electronica, ACM SIGCHI, ACM Advances in Computer Entertainment, Banff New Media Institute, American Museum of the Moving Image, Art Interactive, Boston Cyberarts Festival, SHiFT, Reboot, Eyebeam Atelier, and SK Telecom’s Art Center Nabi.

He has a BS in Electrical Engineering from Cornell University, an MS Eng from the University of Washington, Seattle, and a Ph.D. from the University of California, Santa Cruz where his dissertation was on the relationships amongst technology, entertainment and popular culture.

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