What are the five biggest problems the world will face in 2019 – and how can we get a head-start on solving them together? Find out in this talk, which presents the results of Superstruct, the world’s first massively multiplayer forecasting game.
Produced by the Instititute for the Future, Superstruct is a crowd-sourcing experiment designed to create collaborative future scenarios and prototype solutions to future problems. For six weeks, more than 7000 players tackled the biggest “Superthreats” of the coming decade – from pandemics to climate refugees, network griefers to food chain instabilities – and contributed their best ideas for inventing the future of health, food, energy, security, and society.
Get a sneak preview of the institute’s official Superstruct Report, which presents the players’ top collective insights about the year 2019, and the crowd’s best tactics for superstructing society.
Jane is the New York Times bestselling author of Reality is Broken: Why Games Make Us Better and How They Can Change the World (Penguin Press, 2011) — and currently serves as the Creative Director for Social Chocolate, where she is making games powered by the science of positive emotion and social connection. She believes game designers are on a humanitarian mission — and her #1 goal in life is to see a game developer win a Nobel Peace Prize. She has created and deployed award-winning games and secret missions in more than 30 countries on six continents, for partners such as the American Heart Association, the International Olympics Committee, the World Bank Institute, and the New York Public Library. She specializes in games that challenge players to tackle real-world problems, such as poverty, hunger and climate change, through planetary-scale collaboration. Her best-known work includes EVOKE, Superstruct, World Without Oil, Cruel 2 B Kind, and The Lost Ring. These games have been featured in The New York Times, Wired, and The Economist, and on MTV, CNN, and NPR.
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