Casual social surveillance is on the rise, from video games to internet productivity applications. These systems make our everyday online interactions social and present opportunities for performance or embarrassment. Here are some examples of social information systems up and running now, and scenarios where they haven’t yet been seen:
This session will describe a few directions for surveillance entertainment. In addition, we’ll discuss appropriate boundaries for future applications that give social networks access to our data trails. Finally, we’ll imagine the life of someone for whom play is a constant background task.
Merci Hammon is a creative force in the field of immersive entertainment design. A writer and artist, she has created a number of short films, animations, fictions, and CG sculptures. Her work has shown at the UCLA Hammer Museum in Los Angeles. She worked at Bad Robot Productions and was trained there in visual effects.
At GameLayers, Hammon envisions a game built on top of the entire internets and works with creative people to materialize that vision.
Justin Hall creates and explores simulation in online media. He created one of the early extensive home pages, “Justin’s Links from the Underground” in January 1994. In 2004, the New York Times Magazine referred to him as “the founding father of personal bloggers.” In May 2007, Hall graduated with an MFA from the Interactive Media Division at the University of Southern California, School of Cinematic Arts. His professional experience includes grunt work and strategy at HotWired, electric minds, ZDTV, Gamers.com, Nokia’s TheFeature.com and the Creative Artists Agency.
Today, Hall is CEO of GameLayers, a small game design company building playful experiences in your web browser.